The highlighted fields are the most important ones you want to modify if you want to hear your sounds from farthur away/closer relative to the camera. If you want 3D sound but dont want it clipping out as you zoom out, just set the rolloff points to be farthur away and choose your blend type that makes the most sense.
Ive noticed some sounds Im using get muted if I fully zoomed out the camera, or if I move it far enough away from the source of the sound.
But that some sound do not do this. I can hear some sounds even when fully zoomed out, or clear on the other side of the map.
I can't seem to find the settings to determine which sounds do this and which don't, or at what range it occurs.
Where can I find these settings, if they exist?
Under the sounds data type if it is 2D it is heard globally while 3d is zoom dependent.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The highlighted fields are the most important ones you want to modify if you want to hear your sounds from farthur away/closer relative to the camera. If you want 3D sound but dont want it clipping out as you zoom out, just set the rolloff points to be farthur away and choose your blend type that makes the most sense.
Thank you both.
Very helpful. :)