1) Is there any easier way to add a unit to an existing leveled attack/armor upgrade? Adding three fields per unit to each level is painful to say the least.
2) How can I make an upgrade add area damage to an attack? I can't decipher the way the weapons and effects are interconnected, where I'd need to put the requirement, etc.
1) Is there any easier way to add a unit to an existing leveled attack/armor upgrade? Adding three fields per unit to each level is painful to say the least.
Not that I know of directly. Maybe using XML view it would be faster to copy, paste and modify the upgrades in text.
2) How can I make an upgrade add area damage to an attack? I can't decipher the way the weapons and effects are interconnected, where I'd need to put the requirement, etc.
For some area damage it is possible to add it directly to the damage effect. Otherwise you need a search area effect before the damage effect in the effect chain. The upgrade can modify the search area. Use inclusion in the search area so the attack target is always hit.
I've set up a search area, but given it a "Fraction" value of 0, so it won't deal damage until the upgrade changes that value to 1. However, I notice that it includes the primary target in the area, causing the primary target to take damage twice, which isn't what I want in this case.
[Edit]L I've found an Exclude field, which was not visible before.
A couple of things concerning upgrades:
1) Is there any easier way to add a unit to an existing leveled attack/armor upgrade? Adding three fields per unit to each level is painful to say the least.
2) How can I make an upgrade add area damage to an attack? I can't decipher the way the weapons and effects are interconnected, where I'd need to put the requirement, etc.
Not that I know of directly. Maybe using XML view it would be faster to copy, paste and modify the upgrades in text.
For some area damage it is possible to add it directly to the damage effect. Otherwise you need a search area effect before the damage effect in the effect chain. The upgrade can modify the search area. Use inclusion in the search area so the attack target is always hit.
Cool, I'll try the XML.
I've set up a search area, but given it a "Fraction" value of 0, so it won't deal damage until the upgrade changes that value to 1. However, I notice that it includes the primary target in the area, causing the primary target to take damage twice, which isn't what I want in this case.
[Edit]L I've found an Exclude field, which was not visible before.