1. Theres probably an obivous way of doing this that I'm missing, but all I want to do is have it so on my nexus theres always a queue of 1 probe being built due to autocast which can be toggled on and off using right click like a normal autocast toggle ability.
2. I've given the Nexus a cargo also would it be possible to speed up production depending on how many units are loaded nside the nexus. When there are no units loaded production pauses/stops
1. Have an Effect - Instant that can be autocast which then uses an Issue Order effect to tell it to train the probe. The only button on the command card is the autocastable one.
2. That is harder. Buffs can speed up production using the Behavior - Modification - Rate Modifier Array field. You would then need a different counter buff for each number of units that can be loaded. The buffs are disabled/enabled by Unit Compare Cargo validators. The building has a buff active by default that sets the rate to 0 but is disabled if any of the other buffs are active.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
1. Theres probably an obivous way of doing this that I'm missing, but all I want to do is have it so on my nexus theres always a queue of 1 probe being built due to autocast which can be toggled on and off using right click like a normal autocast toggle ability.
2. I've given the Nexus a cargo also would it be possible to speed up production depending on how many units are loaded nside the nexus. When there are no units loaded production pauses/stops
1. Have an Effect - Instant that can be autocast which then uses an Issue Order effect to tell it to train the probe. The only button on the command card is the autocastable one.
2. That is harder. Buffs can speed up production using the Behavior - Modification - Rate Modifier Array field. You would then need a different counter buff for each number of units that can be loaded. The buffs are disabled/enabled by Unit Compare Cargo validators. The building has a buff active by default that sets the rate to 0 but is disabled if any of the other buffs are active.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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