having an animation/actor problem with a duplicated mara unit.
The animation plays fine in general, yet the mara only shoots from his right hand, and every time he prepares to fire with his left he stops and fires with his right instead, repeated subsequently.
I looked through the actor events and animationplay and it all looks flawless, any ideas where else the problem could be? i am clueless to why this is happening.
Please be specific :D
I had the same problem when I did it. Created it from scratch and basically just looked at the events and duplicated them couldnt get it working it was always random.
Hi!
having an animation/actor problem with a duplicated mara unit.
The animation plays fine in general, yet the mara only shoots from his right hand, and every time he prepares to fire with his left he stops and fires with his right instead, repeated subsequently.
I looked through the actor events and animationplay and it all looks flawless, any ideas where else the problem could be? i am clueless to why this is happening. Please be specific :D
.thanks!
Status increments are correct?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
as far as i am concerned, they should be correct
Usually each shot causes a status increment for the actor which is used to determine which attack animation is played.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
have now triple checked the status increment, it all looks correct, yet it still fucks up, i am puzzled about this, it just wont work.
Post a screenshot of the actor events. Then we can verify it.
@Ahli634: Go
as requested a screenshot of the event actors :)
@Zhidori: Go
bump
I had the same problem when I did it. Created it from scratch and basically just looked at the events and duplicated them couldnt get it working it was always random.
@JJ436: Go
just marauder being buggy as always or are there an actual solution to this ? :S