This is more of a general question and something I have been wondering about, and probably many others.
How do custom data objects (anything from a new unit, actor, or just basically anything that's in green) affect map loading time? That means anything from how long it takes to open a map in the editor to the game loading time.
Do certain data objects add to load time more than others? For example, would a custom unit add more to loading time than a custom behavior?
I am trying to find ways to reduce loading time of my map (both in-game and in editor) and I am wondering what can help.
This is more of a general question and something I have been wondering about, and probably many others.
How do custom data objects (anything from a new unit, actor, or just basically anything that's in green) affect map loading time? That means anything from how long it takes to open a map in the editor to the game loading time.
Do certain data objects add to load time more than others? For example, would a custom unit add more to loading time than a custom behavior?
I am trying to find ways to reduce loading time of my map (both in-game and in editor) and I am wondering what can help.
It all depends on internet speed so the bigger the map file the longer. Custom models and bad triggers on map initialization tend to add a lot.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg