I Posted this on Battle.net as well, but looking for as much help as possible.
This is a little on the intermediate side. I'm workin' a custom AI map and another set of Nukes need to be created for this type of game. My Steps as follows:
- Duplicate UNIT 'Ghost Academy' as 'Nuke Silo'
- Duplicate ACTOR 'NukeSiloNova' as 'NukeSilo'
- ACTOR 'NukeSilo' TOKEN = UNIT 'Nuke Silo'
- /// Steps for adjusting art, size, rendering etc ///
- Duplicate UNIT 'Nuke' as 'Silo Nuke'
- Duplicate ACTOR 'Nuke' as 'SiloNuke'
- ACTOR 'SiloNuke' TOKEN = UNIT 'Silo Nuke'
- Duplicate ABILITY 'Ghost Academy - Arm Magazine (Nuke)' to 'Silo - Arm Magazine (Nuke)'
- Duplicate BUTTON 'Arm Silo with Nuke' to 'Arm Silo with Nuke (Silo)'
- ABILITY > Silo - Arm Magazine (Nuke) > Ability > Info > Ammo 01
- - REQUIREMENT : None
- - INFO > TIME : 10 (Down from 60)
- - INFO > UNIT : Silo Nuke
Now, everything works. The nukes build with no Factory or resource requirements. Ghost see the Nuke on their Command Card, but the requirement 'Build Nuke at Shadow Ops' still is displayed in red. I can't find this data on any of the cards. Much appreciation to whoever can guide me to the last step. Thanx in advance!
1) 99% is inaccurate
2) In the cost of the ability, there should be a "requirements" thing with a bunch of green buttons. Press the red "x" in the top right corner of that little box.
Okay, I scratched the Silo Nuke and had the Silos build the Nuke with the Standard Melee Nuke (Weapon - Nuke) and it works fine. The resources came back, but on the Ability Card I put -100/-100 and it builds free at a custom time without affecting the original Nuke Command Card for the Ghost Academy. I then created a Custom Requirement to allow only one Nuke at the Silo. Here's the thing. Everything works fine. Nuke launches hits kills builds finishes and caps at one. Only exception is. The nuke Count is 1 UNTIL the Nuke actually hits, unlike the original where the Nuke Counter would go to 0 at launch. Normally, I wouldn't care, BUT you can launch as many Nukes as you want as long as you have a Ghosts due to the fact that the Nuke Count is still > 0. Any Thoughts?
@jaxter184: Go
UPDATE:
Okay, I scratched the Silo Nuke and had the Silos build the Nuke with the Standard Melee Nuke (Weapon - Nuke) and it works fine. The resources came back, but on the Ability Card I put -100/-100 and it builds free at a custom time without affecting the original Nuke Command Card for the Ghost Academy. I then created a Custom Requirement to allow only one Nuke at the Silo. Here's the thing. Everything works fine. Nuke launches hits kills builds finishes and caps at one. Only exception is. The nuke Count is 1 UNTIL the Nuke actually hits, unlike the original where the Nuke Counter would go to 0 at launch. Normally, I wouldn't care, BUT you can launch as many Nukes as you want as long as you have a Ghosts due to the fact that the Nuke Count is still > 0. Any Thoughts?
PS Now it's 99%