I'm trying to give one of my heroes the ability to "Mark a Target" so that it takes more damage for a certain duration of time.
I created an ability with effect - target, did an effect of apply behavior, and did a behavior of type buff. For the buff behavior, I changed Combat - Damage Response + to chance 1 and Modify Fraction to 2. I also checked both Defender and Attacker Locations and neither is adjusting the damage taken. I want it to be effected by all types of damages including auto-attack, so I left the Require Effect Array empty.
My target unit gets the buff just fine, so I know that's working, but it's not taking any additional damage.
Thanks in advance.
edit: nevermind, what I posted works (in case anyone ever needs it) - some random values changed for some odd reason when I did a new buff behavior.
I'm trying to give one of my heroes the ability to "Mark a Target" so that it takes more damage for a certain duration of time.
I created an ability with effect - target, did an effect of apply behavior, and did a behavior of type buff. For the buff behavior, I changed Combat - Damage Response + to chance 1 and Modify Fraction to 2. I also checked both Defender and Attacker Locations and neither is adjusting the damage taken. I want it to be effected by all types of damages including auto-attack, so I left the Require Effect Array empty.
My target unit gets the buff just fine, so I know that's working, but it's not taking any additional damage.
Thanks in advance.
edit: nevermind, what I posted works (in case anyone ever needs it) - some random values changed for some odd reason when I did a new buff behavior.
In short base it on the Massive VoidRay Vulnerability buff of the mothership and remove the specific effect needed to trigger the damage response.
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