The question is - if I want to create an ability that changes the unit's footprint (well, actually only it's creep shape), do I have to make this through morphs/transformations (pfff...) or is there a more optimal way?
As creep is added by behaviours just remove the one and add another. I believe there is a known bug with creep emitters on the unit itself so have it added by some other means like on unit creation (Unit: Effect field). Or have a Behavior Ability add a buff that adds the one creep generator and disables the other.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The behaviour determines the speed of creep growth and uses the footprint to determine the area covered by creep. The terrain type determines the textures of the creep while the gameplay data determines the speed it decays at and the sounds.
The question is - if I want to create an ability that changes the unit's footprint (well, actually only it's creep shape), do I have to make this through morphs/transformations (pfff...) or is there a more optimal way?
As creep is added by behaviours just remove the one and add another. I believe there is a known bug with creep emitters on the unit itself so have it added by some other means like on unit creation (Unit: Effect field). Or have a Behavior Ability add a buff that adds the one creep generator and disables the other.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil:
Cpeep is added by behaviours? 0.o Always thought it's controlled in footprints... Lol i'm such a noob yet... Need to read smth on this topic...
The behaviour determines the speed of creep growth and uses the footprint to determine the area covered by creep. The terrain type determines the textures of the creep while the gameplay data determines the speed it decays at and the sounds.
http://www.sc2mapster.com/wiki/galaxy/data/behaviors/creep-source/
Texture wise I like the char cloud 4 as a noise texture and the sewage water as the diffuse.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil:
Ye, I already got it. Much thanks.