I'm running into troubles with my map because there are occuring lags later in the game. I searched a lot and now I think it may related to an actor. I have a Action actor for an attack at it seams to not terminate itself after launch. (see attached picture).
Where can I find the state[check] that does not seam to terminate? The attack uses an missile of another attack but that should be no problem!? Also is it correct, that there are not Destroy events for attack actors?
Your vultures using a persistent effect? Check the events for that Action actor. Either you have some effect loop causing it to recreate over and over or your have a persistent using an effect creating it indefinitely or the actor has some looping timer event.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Seams an effect problem... not the right missile connected with the launch effect.. never thought this could cause such a problem.. fixed now...hm thx.
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Hi there,
I'm running into troubles with my map because there are occuring lags later in the game. I searched a lot and now I think it may related to an actor. I have a Action actor for an attack at it seams to not terminate itself after launch. (see attached picture).
Where can I find the state[check] that does not seam to terminate? The attack uses an missile of another attack but that should be no problem!? Also is it correct, that there are not Destroy events for attack actors?
Your vultures using a persistent effect? Check the events for that Action actor. Either you have some effect loop causing it to recreate over and over or your have a persistent using an effect creating it indefinitely or the actor has some looping timer event.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Seams an effect problem... not the right missile connected with the launch effect.. never thought this could cause such a problem.. fixed now...hm thx.