Hi, I'm trying to make a tower defense map, and I've set the Marine's Pathing Footprint - Placement to Footprint 2x2 (Placement Only) so that the placed Marines are set on a grid and they are built equally spaced apart. I've removed their ability to move so that they act like towers for the tower defense. What I was wondering is if there's a way to create some type of outline around the border of, or fill that fills up the entirety of the footprints for units so that it can be more easily seen what space exactly each unit is taking up? I've seen this implemented in Nexus Squadron Strike for example where they appear to be using custom textures. I don't need anything fancy but something easy to see like a glowing blue line around the edge or something would probably make the map look sharper and more professional if anyone has any advice on how to go about setting that up. Thank you for any help you can offer.
Hi, thanks for the suggestion. I've added a splat to the unit by duplicating the Barracks splat and setting it to TerranTarmac_01 which has a square appearance which seems to work. The problem I run into now is that the splat is too big and it also moves in direction as the units change direction. Do you have any advice on how I can change that or a better solution?
I was able to get that working by also setting Hosting: Host+ Actor to Creation. What's happening now is that the units are turning random directions when placed and the splat is sticking in that same direction. I have the unit's (Basic) Stats: Facing set to 90 so that they face north, but they only face north in the placement outline, then pick a random direction after being placed. So I guess my question is, can I still have a turnable unit that is forced to be placed at 90 degrees so that the splat is facing the correct way? Or any other way to go about doing that? Thanks for all the help, I really appreciate it.
Edit: I've been able to create the desired effect by turning off the unit's turnable flag. The only way to get the units to attack things that weren't directly in front of them was to change their weapon arc, but I'd like to set it up so that they can still turn. I believe this is now a trigger issue as I've been trying different ways to trigger their state to be changed to turnable after being created, so I think at this point I'll post the question to the triggers forum.
Hi, I'm trying to make a tower defense map, and I've set the Marine's Pathing Footprint - Placement to Footprint 2x2 (Placement Only) so that the placed Marines are set on a grid and they are built equally spaced apart. I've removed their ability to move so that they act like towers for the tower defense. What I was wondering is if there's a way to create some type of outline around the border of, or fill that fills up the entirety of the footprints for units so that it can be more easily seen what space exactly each unit is taking up? I've seen this implemented in Nexus Squadron Strike for example where they appear to be using custom textures. I don't need anything fancy but something easy to see like a glowing blue line around the edge or something would probably make the map look sharper and more professional if anyone has any advice on how to go about setting that up. Thank you for any help you can offer.
I would just use a splat model with a square texture swap as a Model type actor attachment.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hi, thanks for the suggestion. I've added a splat to the unit by duplicating the Barracks splat and setting it to TerranTarmac_01 which has a square appearance which seems to work. The problem I run into now is that the splat is too big and it also moves in direction as the units change direction. Do you have any advice on how I can change that or a better solution?
Use the Hosting: Host Site Operations - Hold Rotation flag to make it hold rotation. Just scale it till the shoe does fit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I was able to get that working by also setting Hosting: Host+ Actor to Creation. What's happening now is that the units are turning random directions when placed and the splat is sticking in that same direction. I have the unit's (Basic) Stats: Facing set to 90 so that they face north, but they only face north in the placement outline, then pick a random direction after being placed. So I guess my question is, can I still have a turnable unit that is forced to be placed at 90 degrees so that the splat is facing the correct way? Or any other way to go about doing that? Thanks for all the help, I really appreciate it.
Edit: I've been able to create the desired effect by turning off the unit's turnable flag. The only way to get the units to attack things that weren't directly in front of them was to change their weapon arc, but I'd like to set it up so that they can still turn. I believe this is now a trigger issue as I've been trying different ways to trigger their state to be changed to turnable after being created, so I think at this point I'll post the question to the triggers forum.