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Ok, so you know the part on the bottom bar where it says Kills:# ? How would i put a validator on that? I don't want it to consider structures as kills, but it does anyways.
If this should be map-wide, you could uncheck the "Kill Credit" - flag for all buildings.
No idea, if you can actually use a validator for kills.
@Kueken531: Go
ah, that might be what it is.
You win life
@ResolveHK: Go
nvm, perdition turrets have 2 states
Ok, so you know the part on the bottom bar where it says Kills:# ? How would i put a validator on that? I don't want it to consider structures as kills, but it does anyways.
If this should be map-wide, you could uncheck the "Kill Credit" - flag for all buildings.
No idea, if you can actually use a validator for kills.
@Kueken531: Go
ah, that might be what it is.
You win life
@ResolveHK: Go
nvm, perdition turrets have 2 states