I've made missile turrets attack ground units, however if they shoot a ground unit that's over a wall, the projectile quickly pops up on the wall, then back down to the ground once it's off the wall. Is there anyway to make projectiles rise then fall smoothly?
I've made missile turrets attack ground units, however if they shoot a ground unit that's over a wall, the projectile quickly pops up on the wall, then back down to the ground once it's off the wall. Is there anyway to make projectiles rise then fall smoothly?
@TrenixPL: Go
Bump
@TrenixPL: Go
I guess editing its mover, I'm not an expert on this, but missile mover determine how it will travel in regard to terrain around it
@progammer: Go
At least I have somewhere to start, thanks. If anyone else knows please help!