I am working on an self assambled animation for my fortification cannon "Crusta". I want the turret to emerge for / descent into the ground.
To achieve this, I have added a dummy model between the turret and its base. When the animation starts, I scaled the dummy model in z-axis. But the position of the attachment point is not updated. Has anyone tried something similar before?
Animation start
animation end
Dummy Sphere is scaled small
Dummy Sphere is scaled big, but turret is not moved
If I do not scale the dummy model after creation, I can adjust the z-position of the turret by scaling the dummy model direktly: The attachment point seems to be correct. Only its position is not updated during the scaling.
Yes, some models do not update unless the unit is moving. And yes it has been tried before alot. Just use a Marine or Carrion Bird for your stick Model type actor.
Also you are hosting the turret model on the Unit actor not the shaft model so it is not affected by the size change. Why do you have two Turret type actors when only the siege tank model should need it.
Finally, I advise you build in a SOp (Forward offset) + stick system to allow the gun to tilt from a vertical position so it just does not push through the ground.
I am working on an self assambled animation for my fortification cannon "Crusta". I want the turret to emerge for / descent into the ground.
To achieve this, I have added a dummy model between the turret and its base. When the animation starts, I scaled the dummy model in z-axis. But the position of the attachment point is not updated. Has anyone tried something similar before?
I have used the following actors:
If I do not scale the dummy model after creation, I can adjust the z-position of the turret by scaling the dummy model direktly: The attachment point seems to be correct. Only its position is not updated during the scaling.
Yes, some models do not update unless the unit is moving. And yes it has been tried before alot. Just use a Marine or Carrion Bird for your stick Model type actor.
Also you are hosting the turret model on the Unit actor not the shaft model so it is not affected by the size change. Why do you have two Turret type actors when only the siege tank model should need it.
Finally, I advise you build in a SOp (Forward offset) + stick system to allow the gun to tilt from a vertical position so it just does not push through the ground.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks, I will try this out and report, how it have worked.