So I'm trying to utilize the cursor effects from Heroes of the Storm and running into some issues regarding how Blizzard set up the splats. You see, rather than having one defined model that is the entire arrow (appears when aiming a skill-shot), they have the splat cut up into 3 pieces: start, middle, and end.
Is there any way to chain these models together so the end connects with the middle that then connects to the top?
They have field to indicate the model/splat to be used for the start, the end, and the middle. The middle will be replicated to extend to the total length of the quad.
Hey everyone,
So I'm trying to utilize the cursor effects from Heroes of the Storm and running into some issues regarding how Blizzard set up the splats. You see, rather than having one defined model that is the entire arrow (appears when aiming a skill-shot), they have the splat cut up into 3 pieces: start, middle, and end.
Is there any way to chain these models together so the end connects with the middle that then connects to the top?
Thanks, Frozzo
Just host them as attachments or three independent actors using the same events. Do you have a screenshot of what you want?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@rockerfrozzo:
You need to use a Quad actor
They have field to indicate the model/splat to be used for the start, the end, and the middle. The middle will be replicated to extend to the total length of the quad.
Oh my God, thank you guys!
My doctor (and wall from repeating head slams) thank you! :)
Quads were just what I was looking for.