So I have 3 events which are used 3 different timers to repeat animation every 5 secs. I have 3 behaviours on which events are fires and timers are starts. Animation of all events is same. Problem is how to do animation play with same pause when any of these behaviours are on,even when 2 or more at the same time. I tryed set same timer for all actors and it's not helps. Now I set different timers for each behaviour, it's ok but not what I want exactly, as animation playing is stacks when 2 or more behaviours on. Any ideas?
Use a status like the marauder attack. Have it that the buffs set the status to 1 and when it is 1 the animation plays. Else do like the terran/protoss buildings and have a State Monitor actor.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So I have 3 events which are used 3 different timers to repeat animation every 5 secs. I have 3 behaviours on which events are fires and timers are starts. Animation of all events is same. Problem is how to do animation play with same pause when any of these behaviours are on,even when 2 or more at the same time. I tryed set same timer for all actors and it's not helps. Now I set different timers for each behaviour, it's ok but not what I want exactly, as animation playing is stacks when 2 or more behaviours on. Any ideas?
Use a status like the marauder attack. Have it that the buffs set the status to 1 and when it is 1 the animation plays. Else do like the terran/protoss buildings and have a State Monitor actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg