Im very new to SC2 modding, having only been at it for about a week.
Currently I have successfuly created a new weapon for the marine.
Much like a Marauder's Punisher Grenades, this weapon fires a projectile at the target.
It is set up to use a Persistant Effect, which uses a Launch Missile effect to fire the projectile twice.(via period count and duration in the Persistant Effect)
The weapon is also actualy two weapons. One fires at max range of 10 and min range of 5, while the second fires from 5 to 1.
(the second is hidden and this setup is mostly so I can have more control over accuracy over range)
Everything works fine so long a the marine is out of the bunker, but when I load him into the bunker the marine will not fire.
I tested with a default Marauder just to see if I had maybe messed up the bunker, but the Marauder fires just fine.
Are there any specific values I should know about that may cuase this?
Any help at all would be appreciated. I am sure it is probly a small and stupid mistake Im overlooking, so any little detail would be helpful.
Thanks in advance. ;)
EDIT: Solved. Seriously a small problem as I thought. I will post the answer here incase any other newb like me has this problem:
I had the weapons "Pathing Ammo Unit" set to the Projectile "Unit". Clearing that allowed the weapon to fire from the bunker. lol *sigh* ... little details. They are my bane... :D
Im very new to SC2 modding, having only been at it for about a week. Currently I have successfuly created a new weapon for the marine. Much like a Marauder's Punisher Grenades, this weapon fires a projectile at the target.
It is set up to use a Persistant Effect, which uses a Launch Missile effect to fire the projectile twice.(via period count and duration in the Persistant Effect) The weapon is also actualy two weapons. One fires at max range of 10 and min range of 5, while the second fires from 5 to 1. (the second is hidden and this setup is mostly so I can have more control over accuracy over range) Everything works fine so long a the marine is out of the bunker, but when I load him into the bunker the marine will not fire. I tested with a default Marauder just to see if I had maybe messed up the bunker, but the Marauder fires just fine.
Are there any specific values I should know about that may cuase this? Any help at all would be appreciated. I am sure it is probly a small and stupid mistake Im overlooking, so any little detail would be helpful. Thanks in advance. ;)
EDIT: Solved. Seriously a small problem as I thought. I will post the answer here incase any other newb like me has this problem:
I had the weapons "Pathing Ammo Unit" set to the Projectile "Unit". Clearing that allowed the weapon to fire from the bunker. lol *sigh* ... little details. They are my bane... :D