So I'm working on a passive ability and instead of having it level up in a traditional way (I've gathered that is a bit of a pain to do) I can just have it say in the tooltip what level it is, and have that vary by changing a variable with triggers. I've seen how to reference things like ability stats in a tooltip but I'm unsure how I would reference a variable.
Referencing the amount of stacks of a specific behavior a unit has would work too.
Tragic. Maybe I can use triggers to modify values of something that can be referenced in a tooltip. Is it possible to modify the data values of units or abilities through triggers? I could just have some dummy unit who's maximum health serves as the level of the ability.
Sure, make a DUMMY damage effect and upgrade its damage by 1 with an upgrade added by triggers. Sorry that this did not occur to me the first time I posted, haha.
So I'm working on a passive ability and instead of having it level up in a traditional way (I've gathered that is a bit of a pain to do) I can just have it say in the tooltip what level it is, and have that vary by changing a variable with triggers. I've seen how to reference things like ability stats in a tooltip but I'm unsure how I would reference a variable.
Referencing the amount of stacks of a specific behavior a unit has would work too.
I can't say for sure, but I do not think that is possible.
Tragic. Maybe I can use triggers to modify values of something that can be referenced in a tooltip. Is it possible to modify the data values of units or abilities through triggers? I could just have some dummy unit who's maximum health serves as the level of the ability.
Sure, make a DUMMY damage effect and upgrade its damage by 1 with an upgrade added by triggers. Sorry that this did not occur to me the first time I posted, haha.
@Zantai: Go
Worked perfectly, thanks.