Good news! It's way simpler now with patch 1.5. In order to make a unit stay on top of water you can simply add SOpHigherOfTerrainOrWater to the Host Site Ops + array inside the unit's actor. No need to use triggers to determine the height of the terrain vs the height of the water. But other means are still necessary for making the unit unable to travel on land. (See tutorial.)
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hi can anyone point me to a thread or how to guide in regards to making ships (boats) and ports? Thanks.
http://www.sc2mapster.com/forums/development/map-development/1637-naval-units/#p12
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@lemmy734: Go
Good news! It's way simpler now with patch 1.5. In order to make a unit stay on top of water you can simply add SOpHigherOfTerrainOrWater to the Host Site Ops + array inside the unit's actor. No need to use triggers to determine the height of the terrain vs the height of the water. But other means are still necessary for making the unit unable to travel on land. (See tutorial.)