I made a custom tank based off the Siege Breaker called the Lucifer Tank (Anti-Infantry Fire Tank). This tank uses a universal ability that fires a switch effect based on the unit type casting it. This effect, when casted by the Lucifer, will call a set effect, making two damage dummy effects. (The whole ability and effect chain is for aesthetics only and NOT damage.) This works fine. The Hellion Beams fire to the target like I set them to, but the Lucifer's turret won't rotate to the target like a normal attack would. Why?
I am having a similar problem with my sentry robot (basically a sentry that doesn't move) where it will not turn to attack. You should probably link a map so people can look at your data if they can't figure it out without it. That's what I did with my problem when I posted.
Got a turret and put it in the right field/fields of the Units data type? Created a Turret actor? Checked if yout turret can turn at a tolerable speed?
I don't understand what you're talking about, DrSuperEvil, but as I understand, a turret can only be hooked up to a weapon such that it rotates upon weapon start, meaning It will never automatically rotate to a custom ability's target. Any workarounds, like actor events on the turrets?
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I made a custom tank based off the Siege Breaker called the Lucifer Tank (Anti-Infantry Fire Tank). This tank uses a universal ability that fires a switch effect based on the unit type casting it. This effect, when casted by the Lucifer, will call a set effect, making two damage dummy effects. (The whole ability and effect chain is for aesthetics only and NOT damage.) This works fine. The Hellion Beams fire to the target like I set them to, but the Lucifer's turret won't rotate to the target like a normal attack would. Why?
I am having a similar problem with my sentry robot (basically a sentry that doesn't move) where it will not turn to attack. You should probably link a map so people can look at your data if they can't figure it out without it. That's what I did with my problem when I posted.
Got a turret and put it in the right field/fields of the Units data type? Created a Turret actor? Checked if yout turret can turn at a tolerable speed?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't understand what you're talking about, DrSuperEvil, but as I understand, a turret can only be hooked up to a weapon such that it rotates upon weapon start, meaning It will never automatically rotate to a custom ability's target. Any workarounds, like actor events on the turrets?