I searched th forum and didnt seem to be able to find a solution.
I have an ability, that applies a buff behavior shield. This should be able to be put on autocast, so that it will cast when the unit is in combat/takes damage.
The Auto Cast flag is checked and I set the Auto Cast validator to a Unit Compare Damage Taken Time and set the Compare field to Less Than and the Value to 1.
It works the first time the unit takes damage, but after casting it the first time it does not.
I searched th forum and didnt seem to be able to find a solution.
I have an ability, that applies a buff behavior shield. This should be able to be put on autocast, so that it will cast when the unit is in combat/takes damage.
The Auto Cast flag is checked and I set the Auto Cast validator to a Unit Compare Damage Taken Time and set the Compare field to Less Than and the Value to 1. It works the first time the unit takes damage, but after casting it the first time it does not.
Strange. It should continue to cast as long as the validator is true.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg