I tried copying some flying units, but their missiles now launch from their origin point on the ground. Before, managed this by offsetting the height with the "UI - Height" in the missile-unit's settings. But now I've put an snare-to-the-ground like ability in my game, this band-aid fix is no longer sufficient. Because if the air unit is snared to the ground, the missile would still spawn at the original flying height.
I've tried setting the "launch site" to the weapon or hand of the flying unit, also tried the changing "attachment query", but neither would help. Can someone briefly explain to me how I can make the launchlocation of my air unit scale with the height of my unit?
Hey,
I tried copying some flying units, but their missiles now launch from their origin point on the ground. Before, managed this by offsetting the height with the "UI - Height" in the missile-unit's settings. But now I've put an snare-to-the-ground like ability in my game, this band-aid fix is no longer sufficient. Because if the air unit is snared to the ground, the missile would still spawn at the original flying height.
I've tried setting the "launch site" to the weapon or hand of the flying unit, also tried the changing "attachment query", but neither would help. Can someone briefly explain to me how I can make the launchlocation of my air unit scale with the height of my unit?
Many thanks in advance
Found the fix, it was an oversight on my part
I missed the "at caster" part for my launch effect event and altering the Attachment query to a suitable point. Setting those seemed to do the trick.