I've been working on a space battle map and I'm running into a problem with a carrier type weapon/ability.
I was able to create a weapon that launched fighters based on the carrier hanger ability and launch weapon. The problem is
when the launching unit exits combat or retargets, so do the fighters. I'm still relatively new to the Galaxy Editor so there
are a lot of advanced variables I'm exploring that I don't completely understand. I want this to be a purely data editor method, no triggers.
So namely here are some of the problems I've run into so far, though the continuous flight and targeting of the fighters is my priority.
1. Once launched the fighters will continue to locate targets within range in complete ignorance of what the "carrier" (launching unit) is ordered.
2. I attempted to use an ability to launch the fighters, I used a calldown effect to link the launch ability and magazine but the launch ability
doesn't keep track of the "ammo" that is in use (like the magazine does). The fighters also return once the target of the ability is destroyed.
3. I've played with the actual launch of the fighters in an effort to force them to launch forward out of the "carrier" while maintaining a 360
targeting arc, so the "carrier" can be retreating and target a ship behind it, the fighters launch out in front of the "carrier" and then turn and attack the
pursuing unit.
Any help/tips are much appreciated, Thanks!
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Hey Everybody!
I've been working on a space battle map and I'm running into a problem with a carrier type weapon/ability. I was able to create a weapon that launched fighters based on the carrier hanger ability and launch weapon. The problem is when the launching unit exits combat or retargets, so do the fighters. I'm still relatively new to the Galaxy Editor so there are a lot of advanced variables I'm exploring that I don't completely understand. I want this to be a purely data editor method, no triggers.
So namely here are some of the problems I've run into so far, though the continuous flight and targeting of the fighters is my priority.
1. Once launched the fighters will continue to locate targets within range in complete ignorance of what the "carrier" (launching unit) is ordered.
2. I attempted to use an ability to launch the fighters, I used a calldown effect to link the launch ability and magazine but the launch ability doesn't keep track of the "ammo" that is in use (like the magazine does). The fighters also return once the target of the ability is destroyed.
3. I've played with the actual launch of the fighters in an effort to force them to launch forward out of the "carrier" while maintaining a 360 targeting arc, so the "carrier" can be retreating and target a ship behind it, the fighters launch out in front of the "carrier" and then turn and attack the pursuing unit.
Any help/tips are much appreciated, Thanks!