Hi,
I try to make a validator "moving". I found the "not moving" validator but I dont know how to change it. Basicly I want a unit to cloak while moving and to reveal if stopping or attack. If anyone has an idea that would be great.
There's usually a "compare operator" which is easy enough to invert (greater than<=>less than or equal to etc.)
And there's always the option of throwing it in a Combine validator and ticking the Negate flag, just be careful if you add more than 1 entry (Not-AND "A, B"=OR "NotA, NotB")
Hi, I try to make a validator "moving". I found the "not moving" validator but I dont know how to change it. Basicly I want a unit to cloak while moving and to reveal if stopping or attack. If anyone has an idea that would be great.
ps: maybe I'm just stupid
There's usually a "compare operator" which is easy enough to invert (greater than<=>less than or equal to etc.)
And there's always the option of throwing it in a Combine validator and ticking the Negate flag, just be careful if you add more than 1 entry (Not-AND "A, B"=OR "NotA, NotB")
@Photoloss: Go
I tried inverting the operator of the "not moving" vali, but it didnt work, maybe messed something up. I gonna try the negate flag later. Thanks
Assuming you're using a "compare speed" validator just set it to "greater than", "0", that should do it.