I have create an ability for refinery/extractor/assimilator to saturate harvesters on a simple click.
My problem is that i don't know how to prioritize targets. I would like to make idle workers been prioritized, but if not enough idle workers are here, to apply effect to some other workers.
I have found the « target sort » field, but don't know how it work.
It uses stuff from the Target Sorts data type. This allows you to prioritise based on various criteria but only the Behavior Count one is likely to be of any use in this scenario. I say using a Switch effect that uses Unit Order Queue validated Ennumerate Area validators would be better.
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Hello everyone
I have create an ability for refinery/extractor/assimilator to saturate harvesters on a simple click. My problem is that i don't know how to prioritize targets. I would like to make idle workers been prioritized, but if not enough idle workers are here, to apply effect to some other workers.
I have found the « target sort » field, but don't know how it work.
Thank you for your help !
It uses stuff from the Target Sorts data type. This allows you to prioritise based on various criteria but only the Behavior Count one is likely to be of any use in this scenario. I say using a Switch effect that uses Unit Order Queue validated Ennumerate Area validators would be better.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg