I posted here because it seemed like some aspect of the Data editor was most likely my problem, but I could easily be dead wrong. (perhaps the Terrain editor would be a better home for this? I'm fairly sure it's not a Trigger issue, though) If I am, please redirect me to the relevant forum! =3
For whatever reason, all of my units are treating lowest level ground as if it had a "No Pathing" region painted over it. Flying units can cross over it if a slow turn rate accidentally sends them over the edge of a cliff, but if I order them to fly over that ground, the command is overridden and replaced with a command to move to the point just shy of their target. Interestingly, if I queue up a list of shift commands , and then add a command to move over the lowest level terrain at the end of the queue, all previous commands are overridden and the unit moves straight to the point just shy of going over the lowest level terrain, based off of that last command in the queue.
Very frustrating, as you can imagine, for someone trying to make a map including flying units. Does anyone know a way to fix this problem?
Thanks in advance! (=
EDIT: Never mind! It was a trigger editor problem. An order redirect trigger that I had applied to a few units within a certain unit group was apparently working on all units, not just those in that unit group. Strange.
I posted here because it seemed like some aspect of the Data editor was most likely my problem, but I could easily be dead wrong. (perhaps the Terrain editor would be a better home for this? I'm fairly sure it's not a Trigger issue, though) If I am, please redirect me to the relevant forum! =3
For whatever reason, all of my units are treating lowest level ground as if it had a "No Pathing" region painted over it. Flying units can cross over it if a slow turn rate accidentally sends them over the edge of a cliff, but if I order them to fly over that ground, the command is overridden and replaced with a command to move to the point just shy of their target. Interestingly, if I queue up a list of shift commands , and then add a command to move over the lowest level terrain at the end of the queue, all previous commands are overridden and the unit moves straight to the point just shy of going over the lowest level terrain, based off of that last command in the queue.
Very frustrating, as you can imagine, for someone trying to make a map including flying units. Does anyone know a way to fix this problem?
Thanks in advance! (=
EDIT: Never mind! It was a trigger editor problem. An order redirect trigger that I had applied to a few units within a certain unit group was apparently working on all units, not just those in that unit group. Strange.