I am trying to display a beam when a specific effect is applied to a unit.
However, I come upon this error when the effect is applied:
http://imgur.com/WX8poBv
I have litteraly duplicated the ArchonAttack in order to create my ArchonAttack2, I have just changed the "Attack Effect" to my "Apply Behavior" (then I tested with a Set Effect, with same result) but I get the error...
The thing I am asking here, beside a little bit of help on this issue, is to know where I can find tutorials on how to make simple stuff like Beam, Persistent Beams... I have tried almost everything, nothing works.
I am using exclusively only Behaviors and Effects for this (no Abilities or Weapons), maybe this is the problem? I don't think so because everything is related to the Effects events, but I can be wrong.
Thanks for your help.
EDIT: My first Error when I first created the Beam Actor without a GenericAttack Action Actor, is that all my beams were working, and targetting the first target only.
The Action type actor is very fussy with what type of effects it can use for creation. You will notice a lot of blizzard units like the point defence drone of the raven use a dummy Damage effect to create their beams.
Also make sure the Action actor only has a beam under the Art fields.
Yea I got the Art Beam with the correct beam with similar values as the Archon one.
I will try to use a Damage Dummy, as you suggested, but that's quite strange cause I already succeeded with other effects like "Modify Unit" in the past.
Thanks though
EDIT: Tested with Dummy damage, and it worked... well I guess I'll use this now :/
Thank you very much.
If someone succeeded with other effects please let me know.
Yes beams are incredibly frustrating! I spent 2 hours of my life trying to attach a beam to an apply behavior effect only to realize that beams only really work for damage effects for some reason. Chalk another one up to the editor's fickleness!
I have been trying to create Model actors using effects and been encountering some strange issues. if targeting another player the actor is knwn as owned by the target unit and not the caster or seems to lock onto one unit and despite being destroyed always is hosted on one unit (until it dies) even if the effect is used on other units.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hello
I am trying to display a beam when a specific effect is applied to a unit. However, I come upon this error when the effect is applied: http://imgur.com/WX8poBv
I have litteraly duplicated the ArchonAttack in order to create my ArchonAttack2, I have just changed the "Attack Effect" to my "Apply Behavior" (then I tested with a Set Effect, with same result) but I get the error...
The thing I am asking here, beside a little bit of help on this issue, is to know where I can find tutorials on how to make simple stuff like Beam, Persistent Beams... I have tried almost everything, nothing works. I am using exclusively only Behaviors and Effects for this (no Abilities or Weapons), maybe this is the problem? I don't think so because everything is related to the Effects events, but I can be wrong.
Thanks for your help.
EDIT: My first Error when I first created the Beam Actor without a GenericAttack Action Actor, is that all my beams were working, and targetting the first target only.
The Action type actor is very fussy with what type of effects it can use for creation. You will notice a lot of blizzard units like the point defence drone of the raven use a dummy Damage effect to create their beams.
Also make sure the Action actor only has a beam under the Art fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yea I got the Art Beam with the correct beam with similar values as the Archon one.
I will try to use a Damage Dummy, as you suggested, but that's quite strange cause I already succeeded with other effects like "Modify Unit" in the past.
Thanks though
EDIT: Tested with Dummy damage, and it worked... well I guess I'll use this now :/ Thank you very much. If someone succeeded with other effects please let me know.
@DrSuperEvil: Go
Yes beams are incredibly frustrating! I spent 2 hours of my life trying to attach a beam to an apply behavior effect only to realize that beams only really work for damage effects for some reason. Chalk another one up to the editor's fickleness!
I have been trying to create Model actors using effects and been encountering some strange issues. if targeting another player the actor is knwn as owned by the target unit and not the caster or seems to lock onto one unit and despite being destroyed always is hosted on one unit (until it dies) even if the effect is used on other units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg