I have a map where my heroes shoot spells very far.
I have noticed that in order for the unit to gain the experience it should get for killing a unit, it needs to stand/be somewhat near the dying unit.
Is there somewhere I can change this radius/range for experience or is this hardcoded into the system?
I don't mean shared experience for allies. I mean that my heroes don't get experience if the unit is too far away. Even though their missile kills it.
Hey duderitos and duderitas!
I have a map where my heroes shoot spells very far. I have noticed that in order for the unit to gain the experience it should get for killing a unit, it needs to stand/be somewhat near the dying unit.
Is there somewhere I can change this radius/range for experience or is this hardcoded into the system?
I don't mean shared experience for allies. I mean that my heroes don't get experience if the unit is too far away. Even though their missile kills it.
I would be happy for any pointers or solutions!
@Tooblet: Go
Bump.. :(
Under Gameplay Data try the Veterancy Search Radius. Also no need to spam bump for posts under 24h old, there are different timezones you know.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
WoW thanks alot!!
I'm still a bit new to the editor so there's probably alot of these really easy fixes that I might come across.
I realized I live across the atlantic from most of the forum dwellers here and in the future I'll be more patient.
Thank you!