All I did was I made the Siege Breaker's life, energy, attack ,and I made it a hero. But now, when it sieges, it's fine. But when it goes back to Tank mode, the top gun-type thing rotates, and it makes it look like another gun-type thing is on the top. In other words, it looks like 2 tanks are stacked up on top of eachother, even though only one tank attacks. I looked at the events in the siege breaker morph to Tank mode, and everything was normal. Yet a mesage pops up that says "USER: [ dd 3] Scope[TankHero, UnitEditor] More than one CActorUnit persisting in the same unit scope: [ 18c 5] CActorUnit[SiegeBreaker] [ 190 3] CActorUnit[TankHero]" How do I fix it? Thanks!
All I did was I made the Siege Breaker's life, energy, attack ,and I made it a hero. But now, when it sieges, it's fine. But when it goes back to Tank mode, the top gun-type thing rotates, and it makes it look like another gun-type thing is on the top. In other words, it looks like 2 tanks are stacked up on top of eachother, even though only one tank attacks. I looked at the events in the siege breaker morph to Tank mode, and everything was normal. Yet a mesage pops up that says "USER: [ dd 3] Scope[TankHero, UnitEditor] More than one CActorUnit persisting in the same unit scope: [ 18c 5] CActorUnit[SiegeBreaker] [ 190 3] CActorUnit[TankHero]" How do I fix it? Thanks!
Sounds like several unit actors respond to the same morph event. Did you add/copy any actors? If yes, check the events on all of them.