I got the animation already done in 3ds max but I'm wondering how I can make the structure where the unit comes out off force to start an animation that opens a gate. I want to avoid triggers if possible so that it works on multiple maps...
There is usually a Morph ability that is automatic but validated. When morphing the actor events then change the animation brackets (work is usually used). Then again like my Zerg Gate demo map any actor events can be triggered using those conditions.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I got the animation already done in 3ds max but I'm wondering how I can make the structure where the unit comes out off force to start an animation that opens a gate. I want to avoid triggers if possible so that it works on multiple maps...
There is usually a Morph ability that is automatic but validated. When morphing the actor events then change the animation brackets (work is usually used). Then again like my Zerg Gate demo map any actor events can be triggered using those conditions.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg