I have a wall of sight blockers, which should not allow a unit to see through.
PRoblem is: this does not perfectly work with doodads, as you can see doodads from the other side of the wall, if they are close to the wall.
With units everything is fine, but doodads seem to be visible a little bit before theyre actually in your line of sight.
Does anyone know how to fix this? Im making a map with rooms and walls and its really weird if you can see object in another room if theyre close to the wall.
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I have a wall of sight blockers, which should not allow a unit to see through. PRoblem is: this does not perfectly work with doodads, as you can see doodads from the other side of the wall, if they are close to the wall. With units everything is fine, but doodads seem to be visible a little bit before theyre actually in your line of sight. Does anyone know how to fix this? Im making a map with rooms and walls and its really weird if you can see object in another room if theyre close to the wall.