what are you tryign to get from the sight radius? Is it attacking and what not?
If your looking for the unit to engage an enemy from a long long range, make a region set to the size you want. Then, through triggers, attach the region to the master unit. Make a trigger that causes any enemy that enters the region to be the target of and attack order from the master unit.
FYI, your probably gonna need to add the unit to a group, and make an if then else statement that says if there is a living unit in the targeting unit group, then to abort the attack commands. Otherwhise your unit is going to go all spastic and always attack the latest enemy to come into range.
Thanks for your reply, but thats not what I'm intending to do unfortunately :(
What I'm trying to do is sort of a hide and seek map, where the units all have +1000 sight radius and various LOS (line of sight) Blocker doodads are placed for players to hide behind.
I just want to make the units see that far, I'm sure there's some default map property / game property somewhere that has this cap on Unit Sight Radius, or there has to be some workaround. It's driving me nuts XD
I noticed that units have a capped "Stats - Sight Radius",something like 48. Whether I set it to 100 or 3000 is the same.
Can I break this cap?
I tried to make it a trigger but I'm not sure if there's an action for this... it should be Set Unit Property, but nothing there says Sight Radius.
EDIT: I also tried adding sight radius bonuses to a marine stimpack, and added day/night sight bonuses.. none worked :(
what are you tryign to get from the sight radius? Is it attacking and what not?
If your looking for the unit to engage an enemy from a long long range, make a region set to the size you want. Then, through triggers, attach the region to the master unit. Make a trigger that causes any enemy that enters the region to be the target of and attack order from the master unit.
FYI, your probably gonna need to add the unit to a group, and make an if then else statement that says if there is a living unit in the targeting unit group, then to abort the attack commands. Otherwhise your unit is going to go all spastic and always attack the latest enemy to come into range.
@coronbale: Go
Thanks for your reply, but thats not what I'm intending to do unfortunately :(
What I'm trying to do is sort of a hide and seek map, where the units all have +1000 sight radius and various LOS (line of sight) Blocker doodads are placed for players to hide behind.
I just want to make the units see that far, I'm sure there's some default map property / game property somewhere that has this cap on Unit Sight Radius, or there has to be some workaround. It's driving me nuts XD
I don't think you can break the cap itself.
Only way that might work is using persistent effects to create vision.
http://forums.sc2mapster.com/development/data/11576-how-to-make-cone-vision/#p4
@s3rius: Go
Thank you! I guess this will do the trick :)))