I want to use triggers inorder to order a unit to attack but only want it to attack only once then stop until the same key is pressed again. Is there a way to modify the orginal attack ability so it stops attacks after a shot?
also how to make a unit shoot while still moving I know the animations will be wierd but i plan to make my own.
Use the diamond back as an example for being able to shoot on the move. As for the shoot once and then stop, I beleive that can be done with data in that you use a buff to disable the attack ability/weapon each time it fires by having the effect tree of the weapon apply it after a periodic effect acts as a small delay. You then just need to make an Augment ability that removes the disabling buff and then orders it to attack.
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since im doing a third person shooter i thought of a better way. Instead of ordering the source target to attack can't i make a persistent effect and an ability and order that target to use that ability when a key is pressed. I want to be able to pick up items, count chargers and drop them is why I am not using triggers for this and I want to keep this latency free, clean as possible.
But the snag is that when u use an ability it automatically stops the unit from walking. Is there a way to allow the unit to keep walking while using this ability??
ill explain, TPS, I want items to drop when u die for example the weapon ur holding. I plan to have charges on these items. Charges = ammo. Then remove the charges everytime u left click to fire. But with WASD movement I need movement to be fluid while attacking.
I am not sure how to approach this, whether to have a persistent effect + ability with period event on 1 and just active it with triggers. Or an ability that either applies a behavior and just use issue order for triggers so there is less trigger work.
I was testing the use of snipe as just a test for future abilities I would make on my own. So far using an combination of transient and allow movement does not work. I've follow a couple threads talking about this but havn't found a solution that fits my situation.
ok i've done when u suggested above but better with the weapon of the unit when it attacks it does the damage then adds a behavior that disables its weapons or attack ability but the model of the unit keeps attacking but do no damage.....
I want to use triggers inorder to order a unit to attack but only want it to attack only once then stop until the same key is pressed again. Is there a way to modify the orginal attack ability so it stops attacks after a shot?
also how to make a unit shoot while still moving I know the animations will be wierd but i plan to make my own.
Use the diamond back as an example for being able to shoot on the move. As for the shoot once and then stop, I beleive that can be done with data in that you use a buff to disable the attack ability/weapon each time it fires by having the effect tree of the weapon apply it after a periodic effect acts as a small delay. You then just need to make an Augment ability that removes the disabling buff and then orders it to attack.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
since im doing a third person shooter i thought of a better way. Instead of ordering the source target to attack can't i make a persistent effect and an ability and order that target to use that ability when a key is pressed. I want to be able to pick up items, count chargers and drop them is why I am not using triggers for this and I want to keep this latency free, clean as possible.
But the snag is that when u use an ability it automatically stops the unit from walking. Is there a way to allow the unit to keep walking while using this ability??
Enable the transient flag.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
tried that already but the ability won't fire still...
What sort of ability you using?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
ill explain, TPS, I want items to drop when u die for example the weapon ur holding. I plan to have charges on these items. Charges = ammo. Then remove the charges everytime u left click to fire. But with WASD movement I need movement to be fluid while attacking.
I am not sure how to approach this, whether to have a persistent effect + ability with period event on 1 and just active it with triggers. Or an ability that either applies a behavior and just use issue order for triggers so there is less trigger work.
I was testing the use of snipe as just a test for future abilities I would make on my own. So far using an combination of transient and allow movement does not work. I've follow a couple threads talking about this but havn't found a solution that fits my situation.
ok i've done when u suggested above but better with the weapon of the unit when it attacks it does the damage then adds a behavior that disables its weapons or attack ability but the model of the unit keeps attacking but do no damage.....
nvm got it