I would like to have a normal weapon that fires projectiles that move in a straight line and do NOT home in on the aggroed/targeted enemies, so you can dodge them if you are fast enough.
Kinda like catapults in wc3 shot out a projectile that you could evade except that these ones wouldn't move in an arc but rather would hit the first enemy they come in contact with. I am also interested in a weapon that would work exactly as the catapults weapon though.
Another example for anyone who has played Dota or HoN would be the arrow/spear of Mirana/Valkyrie.
I would like to have a normal weapon that fires projectiles that move in a straight line and do NOT home in on the aggroed/targeted enemies, so you can dodge them if you are fast enough.
Kinda like catapults in wc3 shot out a projectile that you could evade except that these ones wouldn't move in an arc but rather would hit the first enemy they come in contact with. I am also interested in a weapon that would work exactly as the catapults weapon though.
Another example for anyone who has played Dota or HoN would be the arrow/spear of Mirana/Valkyrie.
Where should I start with this?
http://forums.sc2mapster.com/development/map-development/4399-make-a-fireball-ability/
Practically answered there, thats something that takes a while to setup.
- Effect create presistent
- Effect shoot missile
- Unit (the missile)
-Behavior persistent
-Effect scan area
-Effect set
-Effect damage
+- playing with actors
I'll be looking into that, thanks.
Yup that's the very demo that got me started on making direct fire missiles too and I still use that basic technique for them today.