in my mod i am using the feederling model for the workers of one faction. the problem is, those do not seem to have any attachment points where the carried mineral model could be attached to
is there any way to create attachment points on that model?
I don't believe there's any way to directly add attachment points to models through the editor (although you can modify the ones that exist). If you want to add attachment points, you'll need a 3D modeling program and add them yourself with a .m3 plugin tool. It's not all that complicated, the hardest part is learning the interface for whatever program you'll be using (probably either blender or 3DS max). The blender .m3 plugin actually allows you to add attachment points to any model in two steps, essentially.
I recommend looking at this guide and the ensuing comments to get a grasp of how it works. I've used it multiple times for some of my models and can handle simple modifications to models without many glitches.
Alternatively you could just use SOps to adjust where your minerals attach themselves. I'm assuming the model you're referring to has at least an origin point to work with. Or, you could attach another model (invisible) to your model and use its attachment points as a reference point for your model.
edit: thanks for the help, i solved it by giving the unit the model of the drone, but with a scale that basically made it invisible, and then attaching the feederling model on top of that, via actor events
in my mod i am using the feederling model for the workers of one faction. the problem is, those do not seem to have any attachment points where the carried mineral model could be attached to
is there any way to create attachment points on that model?
@summerloud: Go
I don't believe there's any way to directly add attachment points to models through the editor (although you can modify the ones that exist). If you want to add attachment points, you'll need a 3D modeling program and add them yourself with a .m3 plugin tool. It's not all that complicated, the hardest part is learning the interface for whatever program you'll be using (probably either blender or 3DS max). The blender .m3 plugin actually allows you to add attachment points to any model in two steps, essentially.
I recommend looking at this guide and the ensuing comments to get a grasp of how it works. I've used it multiple times for some of my models and can handle simple modifications to models without many glitches.
Alternatively you could just use SOps to adjust where your minerals attach themselves. I'm assuming the model you're referring to has at least an origin point to work with. Or, you could attach another model (invisible) to your model and use its attachment points as a reference point for your model.
edit: thanks for the help, i solved it by giving the unit the model of the drone, but with a scale that basically made it invisible, and then attaching the feederling model on top of that, via actor events