I wish to make, say a Wraith a ground unit (as if it were skimming the surface). How can I accomplish this without duplicating a ground unit and changing the model? I understand that this is most likely a n00by question, but I can't find out how.
In the units data type under the movement section, under Movement - Collide change it from flying to ground (so it collidaes with ground units and not air), set the Movement - Mover to an appropriate ground mover (determines pathing since the scaler of colossus can climb cliffs), under movement - Plane Array set it to whatever you want (as colossus is known as both so can be hit by air and ground attacks) and finally under UI - Height adjust it to whatever you think looks good (affects missile start launch height and how high the unit appears over the ground).
I wish to make, say a Wraith a ground unit (as if it were skimming the surface). How can I accomplish this without duplicating a ground unit and changing the model? I understand that this is most likely a n00by question, but I can't find out how.
In the units data type under the movement section, under Movement - Collide change it from flying to ground (so it collidaes with ground units and not air), set the Movement - Mover to an appropriate ground mover (determines pathing since the scaler of colossus can climb cliffs), under movement - Plane Array set it to whatever you want (as colossus is known as both so can be hit by air and ground attacks) and finally under UI - Height adjust it to whatever you think looks good (affects missile start launch height and how high the unit appears over the ground).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thank you. I knew I was missing something. All I had was the plane array and collide.