I've noticed that when making upgrades, you can set its max level to a certain number, im curious if theres a way to increase the cost of this single upgrade to avoid having to create a multitude of requirements and upgrades. I've already made 30 armor and weapons upgrades the super annoying way, and it turns out that i need to change the damage and armor increase as its too much, id rather not go to each one of the 60 upgrades, change the increased armor/damage amount for each unit affected by this upgrade.
Yep. Just have the upgrade modify it's own research ability.You can have it increase by a set amount, by a multiplication or division or a combination of all three.
Also it sounds like you've not been introduced to XML. Check the XML button and take a look. The data editor is basically a glorified notepad document, and it's much faster to copy/paste XML text than it is to manually edit 60 upgrades!
Sadly this method doesn't allow me to multiply the cost, i can't enter decimals in the resource cost value. I would have to use a exact price increase and i wont do that because i want further upgrades to get more expensive. Besides i just copy/paste the effects of each upgrade to change the stats of them. All of my upgrades use the exact same increases so this method will do for now.
I've noticed that when making upgrades, you can set its max level to a certain number, im curious if theres a way to increase the cost of this single upgrade to avoid having to create a multitude of requirements and upgrades. I've already made 30 armor and weapons upgrades the super annoying way, and it turns out that i need to change the damage and armor increase as its too much, id rather not go to each one of the 60 upgrades, change the increased armor/damage amount for each unit affected by this upgrade.
Yep. Just have the upgrade modify it's own research ability.You can have it increase by a set amount, by a multiplication or division or a combination of all three.
Also it sounds like you've not been introduced to XML. Check the XML button and take a look. The data editor is basically a glorified notepad document, and it's much faster to copy/paste XML text than it is to manually edit 60 upgrades!
Yea the XML view scares me too much, maybe one day ill give it a shot, but thanks for that info on the upgrades too.
Sadly this method doesn't allow me to multiply the cost, i can't enter decimals in the resource cost value. I would have to use a exact price increase and i wont do that because i want further upgrades to get more expensive. Besides i just copy/paste the effects of each upgrade to change the stats of them. All of my upgrades use the exact same increases so this method will do for now.