can you in the data editor, give the bunker abilities, to a doodads
why i'm asking this is i wanted to know if you can set up any think like, what is in most RTS games you can get your men to go in side i a build and use it as a bunker, cos i don't wanna put bunkers all over the place
i better ask this here as well so i don't make a second topic
how do you make armors that take more damage from other units, like i want aircraft to take lots of more damage from aa weapons and the aa weapons only do half damage to land units xD
You can pretty easily give the bunker ability to other buildings (barracks, for example) or even to units (like turning a siege tank into an armored personnel carrier) but not doodads. You might be able to make a new building that uses a doodad's model, though, but I don't know how to do that.
Not trying to Jack thread just seems to make since to add my question here so their 100 threads for bunker abilitys.
I have constructed a unit to make a Bunker, when the bunker comes into the game I have triggers setup that auto load the unit type I have it setup for into the bunker I have directed it too. The problem I am having or question is: I have the bunker setup so units cannot be unloaded however if you click on the bunker and mouse over the display of the cargo inside, it gives you the ability to unload that unit. I have gone thru everything and removed all the "Unload" abilitys in Fields:
I also removed anyhting that said unload in the abilities data source for "Bunker - Firebats Load-Unload (bunker)" and still you can mouse over the unite in the cargo display and it will unload. The only fix seemed to work is to make the bunker uncommandable, but this looks half ass in game because it still says unload unit, Is this the only way to do it?
can you in the data editor, give the bunker abilities, to a doodads
why i'm asking this is i wanted to know if you can set up any think like, what is in most RTS games you can get your men to go in side i a build and use it as a bunker, cos i don't wanna put bunkers all over the place
i better ask this here as well so i don't make a second topic
how do you make armors that take more damage from other units, like i want aircraft to take lots of more damage from aa weapons and the aa weapons only do half damage to land units xD
You can pretty easily give the bunker ability to other buildings (barracks, for example) or even to units (like turning a siege tank into an armored personnel carrier) but not doodads. You might be able to make a new building that uses a doodad's model, though, but I don't know how to do that.
Not trying to Jack thread just seems to make since to add my question here so their 100 threads for bunker abilitys.
I have constructed a unit to make a Bunker, when the bunker comes into the game I have triggers setup that auto load the unit type I have it setup for into the bunker I have directed it too. The problem I am having or question is: I have the bunker setup so units cannot be unloaded however if you click on the bunker and mouse over the display of the cargo inside, it gives you the ability to unload that unit. I have gone thru everything and removed all the "Unload" abilitys in Fields:
Field Firebats Bunker
Ability - Abilities - Ability (Build in Progress|Bunker - Firebats Load-Unload (Bunker)|Attack Redirect)
Ability - Command Card - Buttons - Ability Command ((|Attack (Redirect)|Stop (Redirect)|Cancel|Cancel|))
Ability - Command Card - Buttons - Behavior ((|||||))
Ability - Command Card - Buttons - Column ((0|4|1|3|4|4))
Ability - Command Card - Buttons - Face ((Select Builder|Attack (Redirect)|Stop|Halt|Cancel|Cancel))
Ability - Command Card - Buttons - Requirements ((None|None|None|None|None|None))
Ability - Command Card - Buttons - Row ((0|0|0|2|2|2))
Ability - Command Card - Buttons - Submenu Card ID ((|||||))
Ability - Command Card - Buttons - Submenu Full Validation ((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)) Ability - Command Card - Buttons - Submenu Is Sticky ((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)) Ability - Command Card - Buttons - Submenu State ((|||||))
Ability - Command Card - Buttons - Type ((Select Builder|Ability Command|Ability Command|Ability Command|Ability Command|Ability Command))
Ability - Command Card - Card Id ()
I also removed anyhting that said unload in the abilities data source for "Bunker - Firebats Load-Unload (bunker)" and still you can mouse over the unite in the cargo display and it will unload. The only fix seemed to work is to make the bunker uncommandable, but this looks half ass in game because it still says unload unit, Is this the only way to do it?