I'm trying to create a properly attack command for underground Perdition Turret. Basically, when designated the target, underground Perdition Turret should unburrow and attack the target (so even friendly units).
Since there are two version of the unit and the burrowed one hasn't got weapons, i tried to add it the button Attack linked to an Effect - Target ability, that triggers a Set effect, that activates two other sequential effects: the first one is linked to the ability Unburrow perdition turret and the second one to the ability Attack, that should engage the target previously designated.
But when I try to attack, Turret only unburrow and do nothing else, therefore it returns burrowed. I think that when it switch to the unburrowed unit version, Perdition Turret "lost memory" of its attack command, or the unit itself lost the target of the attack, that was given to the burrowed version. Of course these are only suppositions.
Can somebody help me to make it properly attacking?
1# Understand how the perdition turret functions. You will find if auto morphs back into the burrowed state when no enemies are nearby. For what you want to do you must supress this ability/effect tree using a buff.
2# Have a second buff/ability identify if you are attacking a target via an Unit Order Queue validator.
3# Order it to morph to attackable form then order it to attack.
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OK, thank you very much; now the turret properly works.
I used a Create Persistent Effect with an Expire Delay set to 0.6 and a Effect - Final linked to an Issue Order Effect (that use the Attack Ability).
Don't even need to disable Perdition Turret BurrowingAbility, since the Turret enters in attack mode before 1 second.
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I'm trying to create a properly attack command for underground Perdition Turret. Basically, when designated the target, underground Perdition Turret should unburrow and attack the target (so even friendly units).
Since there are two version of the unit and the burrowed one hasn't got weapons, i tried to add it the button Attack linked to an Effect - Target ability, that triggers a Set effect, that activates two other sequential effects: the first one is linked to the ability Unburrow perdition turret and the second one to the ability Attack, that should engage the target previously designated.
But when I try to attack, Turret only unburrow and do nothing else, therefore it returns burrowed. I think that when it switch to the unburrowed unit version, Perdition Turret "lost memory" of its attack command, or the unit itself lost the target of the attack, that was given to the burrowed version. Of course these are only suppositions.
Can somebody help me to make it properly attacking?
Use a Create Persistent effect to delay giving it the attack order till it has unburrowed and apply a buff to stop it burrowing again.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sorry, I'm not good with the editor and I'm not sure to have understood; can you explain me step by step what I have to do?
1# Understand how the perdition turret functions. You will find if auto morphs back into the burrowed state when no enemies are nearby. For what you want to do you must supress this ability/effect tree using a buff.
2# Have a second buff/ability identify if you are attacking a target via an Unit Order Queue validator.
3# Order it to morph to attackable form then order it to attack.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
OK, thank you very much; now the turret properly works. I used a Create Persistent Effect with an Expire Delay set to 0.6 and a Effect - Final linked to an Issue Order Effect (that use the Attack Ability). Don't even need to disable Perdition Turret Burrowing Ability, since the Turret enters in attack mode before 1 second.