But this mustn't mean that the unit was killed within a transport. I believe there are other rare circumstances that can lead to p16 kills. But I don't know any details as that problem bugged me, too... (and only occurred once I believe).
But it's worth to test.
Other ways: Buff's death effect to make the transport invincible which starts a trigger that deals with the cargo units & the transport. The effect's caster/target should determine the killing player.
How can you detect when a unit dies if it was within a cargo? There is a condition 'unit is a cargo unit', but this doesn't seem to work?
I''ve tried work arounds, adding behaviours/altering custom value when loading into a cargo.
But the seconed a unit dies, all detection seems to fail horridbly. Any Solutions?
Killing Player is the invalid player number 16.
But this mustn't mean that the unit was killed within a transport. I believe there are other rare circumstances that can lead to p16 kills. But I don't know any details as that problem bugged me, too... (and only occurred once I believe).
But it's worth to test.
Other ways: Buff's death effect to make the transport invincible which starts a trigger that deals with the cargo units & the transport. The effect's caster/target should determine the killing player.