Hi, I have created this time-bomb kind of spell, with an effect-search that slows down all units and missiles in a range of 3.25. I have two apply-behaviours effects, one for normal non-dead units where their movement speed is slowed down to 25%, and one for missiles that should slow them down to about 5%.
Things works fine on units, but missiles just goes right through my time-vortex. I have only tested two kinds of enemy missiles, one is the roach's acid, and the other is the hydralisk's spines. Non' of their missiles seems affected by this aura.
Is this a known problem, or am I doing something completely wrong?
It's a large spell, so forgive me for not posting all the details, as it would probably take me the rest of the night :p
Thanks for any help, and please ask for any more specific information :)
Not sure whether this would make a difference, but if you're slowing down all aspects of the units (like attack speed and movement speed), instead of actuall slowing those speeds, change the units time scale (its somewhere under modifications i think). This will probably work on missiles.
The reason you cant slow down missiles through movement speed reduction is because missiles dont have movement speeds, but have their speed set through their movers. (at least thats my guess)
Hi, I have created this time-bomb kind of spell, with an effect-search that slows down all units and missiles in a range of 3.25. I have two apply-behaviours effects, one for normal non-dead units where their movement speed is slowed down to 25%, and one for missiles that should slow them down to about 5%.
Things works fine on units, but missiles just goes right through my time-vortex. I have only tested two kinds of enemy missiles, one is the roach's acid, and the other is the hydralisk's spines. Non' of their missiles seems affected by this aura.
Is this a known problem, or am I doing something completely wrong?
It's a large spell, so forgive me for not posting all the details, as it would probably take me the rest of the night :p
Thanks for any help, and please ask for any more specific information :)
Not sure whether this would make a difference, but if you're slowing down all aspects of the units (like attack speed and movement speed), instead of actuall slowing those speeds, change the units time scale (its somewhere under modifications i think). This will probably work on missiles.
The reason you cant slow down missiles through movement speed reduction is because missiles dont have movement speeds, but have their speed set through their movers. (at least thats my guess)
Time-scale under the "Unit" tab inside "Modification" worked!
Thank you for this quick good answer :)
No problem, glad to have help :)
gl hf