I'm working on a new map that requires some units to be able to turn, just very slowly. At present i've played with the movement - turning rate field to something very low. But all it seems to do is make the Actor turn slowly. The unit will still instantly begin moving towards a new point rather than slowly curving towards it. Help?
And while at it, anyone know how to make a unit continually move forward?
answered my own question. Not sure what it is specifically, but something to do with movers
using fly works, yet duplicating it and changing all options to 'Ground' still works but without it having heightmap issues. But for some reason using 'ground' itself doesn't... hmm
Then also setting lateral acceleration to something like 0.4
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I'm working on a new map that requires some units to be able to turn, just very slowly. At present i've played with the movement - turning rate field to something very low. But all it seems to do is make the Actor turn slowly. The unit will still instantly begin moving towards a new point rather than slowly curving towards it. Help?
And while at it, anyone know how to make a unit continually move forward?
answered my own question. Not sure what it is specifically, but something to do with movers
using fly works, yet duplicating it and changing all options to 'Ground' still works but without it having heightmap issues. But for some reason using 'ground' itself doesn't... hmm
Then also setting lateral acceleration to something like 0.4