i dont know where to put that topic so i open it here :/
I want to change the Starcraft 2 Sounds with my beloved Broodwar Sounds, and everything is working just fine but there are problems with the Death Sounds.
In Broodwar every Unit has its own Deathsound but in Sc2 Units use Random Sounds from a Soundlist in the mpq.
The problem is now that i cant give, for example the immortal, the dragoon death sound because when i change one soundfile in that list he will still take random sounds from there. so maybe he will make that sound 1 out of 5 times or something.
also buildings use the same list, so they make the dragoon death sound when they die too~
is there a way to change that or is it not possible?
wouldnt that be as simple as deleting the sc2 sounds from the list or making a new sound object?
also, i think all of the sounds are like that
I feel stupid because i feel like i'm not answering the right question, which i'm probably not -.-'
I'm using custom death sounds for \/this game\/ and its not doing anything like that....
- Immortal attack sound uses several death sounds in the impact sound (thats so weird)
- Death sounds in the specific unit data has no use
- costum sounds only work when no other sound interrupt with them. (example: i click on a building and one second afterwards on a unit, the building sound will be interrupt and the unit sound will be playing. that doesnt happen with sc2 sounds)
- costum sounds will be pitched up when played multible times. Archon attack sound is pitched up without a reason. (that doesnt happen with sc2 sounds)
just found out that sc1 sounds are 22khz and sc2 are 44khz
so i have to change that...maybe that fix the pirch problem
i dont know where to put that topic so i open it here :/
I want to change the Starcraft 2 Sounds with my beloved Broodwar Sounds, and everything is working just fine but there are problems with the Death Sounds.
In Broodwar every Unit has its own Deathsound but in Sc2 Units use Random Sounds from a Soundlist in the mpq. The problem is now that i cant give, for example the immortal, the dragoon death sound because when i change one soundfile in that list he will still take random sounds from there. so maybe he will make that sound 1 out of 5 times or something.
also buildings use the same list, so they make the dragoon death sound when they die too~
is there a way to change that or is it not possible?
hm not really. i have to use the names that are there because i dont want to be banned
something like that: Protoss_DeathFX0
i know thats for the meat units from protoss: zealot, dt and ht but there are three soundfiles: Protoss_DeathFX0 Protoss_DeathFX1 Protoss_DeathFX2
how can i know which one the zealot, for example, gonna use. i tested it and the zealot uses all three.
so the question is can i seperate or not.......and if, without getting banned^^
more stuff that i found out.
- Immortal attack sound uses several death sounds in the impact sound (thats so weird) - Death sounds in the specific unit data has no use - costum sounds only work when no other sound interrupt with them. (example: i click on a building and one second afterwards on a unit, the building sound will be interrupt and the unit sound will be playing. that doesnt happen with sc2 sounds) - costum sounds will be pitched up when played multible times. Archon attack sound is pitched up without a reason. (that doesnt happen with sc2 sounds)
just found out that sc1 sounds are 22khz and sc2 are 44khz so i have to change that...maybe that fix the pirch problem