I made a footprint that has Placement Apply with "Boost Cliff" checked, gave it to a unit that has Unit - Boosted Cliff Level set to a value bigger than zero, but it doesn't do anything.
Checked:
- doesn't affect pathing or height
- doesn't create high ground advantage (units outside the footprint can return fire to units inside the footprint)
I made a footprint that has Placement Apply with "Boost Cliff" checked, gave it to a unit that has Unit - Boosted Cliff Level set to a value bigger than zero, but it doesn't do anything.
Checked:
- doesn't affect pathing or height
- doesn't create high ground advantage (units outside the footprint can return fire to units inside the footprint)
WTFail?
Maybe if the structure with the footprint is placed over the edge of a cliff it has it's height adjusted to match the cliff?
Nrm just downloaded patch and it say clearly that it adjusts the cliff height to match the footprint by that amount
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg