How to make clone of marine unit that would have combat shield model on it, leaving the original marine without this shield?
edit:
ok found solution.
In the original marine actor's events change "add" to "remove", and in unit creation event remove validator and leave only the stuff with "cover cover" something something. :) So the shield is hardcored, integral part of the marine. It cannot be changed outside of the unit itself.
How to make clone of marine unit that would have combat shield model on it, leaving the original marine without this shield?
edit:
ok found solution.
In the original marine actor's events change "add" to "remove", and in unit creation event remove validator and leave only the stuff with "cover cover" something something. :) So the shield is hardcored, integral part of the marine. It cannot be changed outside of the unit itself.
Huh? What this guy is saying and what I see in the marine actor's events are not adding up. Is there anyone who can explain this a bit more clearly?
I'm trying to get a model of a marine with a shield. What's the best way to get it to show up?
I found something fairly simple that seems to work:
In the Marine Unit Actor find the event that looks like:
Change the Validate Player term value from 'No Marine Shield' to 'Has Marine Shield Upgrade' and the shield animation should appear on the unit model.