First of all - im kinda new to map editor (2nd day i use it). So most likely my problem is a newbie problem :P.
Here is the thing:
I want to create a standart melee map which goes faster than normal maps (1.5x times faster to be exact). What I did was i simply created a new buff behavior which has the "modification - time scale" set to "1.5". And I gave this behavior to everything that is in the "Units" tab.
And everything works just fine but with 2 small problems:
1. Abilities are not changed (that doesn't really matter for me)
2. Every time i build a structure it has only 50% health. And i can't find where is the problem.
What i tried:
I changed the "Stats - Life Starting Amount" for every building to aditional 50%. And it worked just fine - ever building that i build now has 100% hp.
BUT - the starting Nexus/CC/Hatcherie now have too much health at the start. So this solution wasn't working too.
And now i have no idea or what-so-ever for a solution for this problem. Anybody help? :)
First: Welcome to SC2Mapster. :-)
Second: Start over. This is not the way to do what you want. I'm not sure what is the correct way of doing it, since I've never tried it, but the way you tried will give you only headaches.
Thats hard to believe because the only problem that i must solve is the constructed buildings starting health. I don't think that i will start over for that one tiny problem :(.
edit: Actually on EU server there exists allready such a map. But it is on 2x speed and not 1.5x. And when i played it i saw that he had the same problem. but he solved it. i dont know how he solved it but this is how it looks like - when the structure is at 99% ready it has 50% health. but when the structure is ready immediately has 100% health. So now im trying to figure out how he did that. :P
@ mansnicks: I told you that because it will never truly be faster in game speed just like when you select game speed in the lobby. Game speed actually affects a huge amount of stuff in the game, some you can't even touch by editing data like that. Maybe someone who knows about game variants can help here? I dont know what Game Variants can do but maybe its possible to make the game faster.
If you want go to the data way I suggest reducing build time instead of buffing time scale. You can turn the buff behavior off if the building isnt finished.
What i tried: I changed the "Stats - Life Starting Amount" for every building to aditional 50%. And it worked just fine - ever building that i build now has 100% hp. BUT - the starting Nexus/CC/Hatcherie now have too much health at the start. So this solution wasn't working too.
I think you already figure this one out, just you need to set the starting buildings hp by triggers.
First of all - im kinda new to map editor (2nd day i use it). So most likely my problem is a newbie problem :P.
Here is the thing: I want to create a standart melee map which goes faster than normal maps (1.5x times faster to be exact). What I did was i simply created a new buff behavior which has the "modification - time scale" set to "1.5". And I gave this behavior to everything that is in the "Units" tab. And everything works just fine but with 2 small problems:
1. Abilities are not changed (that doesn't really matter for me)
2. Every time i build a structure it has only 50% health. And i can't find where is the problem.
What i tried: I changed the "Stats - Life Starting Amount" for every building to aditional 50%. And it worked just fine - ever building that i build now has 100% hp. BUT - the starting Nexus/CC/Hatcherie now have too much health at the start. So this solution wasn't working too.
And now i have no idea or what-so-ever for a solution for this problem. Anybody help? :)
First: Welcome to SC2Mapster. :-) Second: Start over. This is not the way to do what you want. I'm not sure what is the correct way of doing it, since I've never tried it, but the way you tried will give you only headaches.
@SoulFilcher: Go
Thats hard to believe because the only problem that i must solve is the constructed buildings starting health. I don't think that i will start over for that one tiny problem :(.
edit: Actually on EU server there exists allready such a map. But it is on 2x speed and not 1.5x. And when i played it i saw that he had the same problem. but he solved it. i dont know how he solved it but this is how it looks like - when the structure is at 99% ready it has 50% health. but when the structure is ready immediately has 100% health. So now im trying to figure out how he did that. :P
Probably an effect on completion like the zerg morph heal via some buff that is activated and removed when construction finishes.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@ mansnicks: I told you that because it will never truly be faster in game speed just like when you select game speed in the lobby. Game speed actually affects a huge amount of stuff in the game, some you can't even touch by editing data like that. Maybe someone who knows about game variants can help here? I dont know what Game Variants can do but maybe its possible to make the game faster.
If you want go to the data way I suggest reducing build time instead of buffing time scale. You can turn the buff behavior off if the building isnt finished.
I think you already figure this one out, just you need to set the starting buildings hp by triggers.
@grenegg: Go
I guess now i have to learn what are triggers :( This may take some time :P
@SoulFilcher: Go
Well.. I don't want it to be SO precisely :)