Hello,
I have problem with ballistic mover based on TossBottle. If I set flight time to -1, and cast ability close to source unit (let's say unit position offset by 0.05) missile cannot reach it. How I can make mover that behaves correctly in such degenerate cases? Example in attachment, type w to aim missile automatically, or you must aim close to position of unit.
The best solution is probably a special case Outro if near the target. For example the Infestor unit uses such a case for its "Infested Terran"Ability that causes the projectile to home in on the target when it is close by.
Hello, I have problem with ballistic mover based on TossBottle. If I set flight time to -1, and cast ability close to source unit (let's say unit position offset by 0.05) missile cannot reach it. How I can make mover that behaves correctly in such degenerate cases? Example in attachment, type w to aim missile automatically, or you must aim close to position of unit.
I advise reading the Blizzard guide on movers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Blizzard guide was unclear on the subject. It states that
So IMO it should be fine. However I was forced to create additional outro, that handled given situation.
The -1 value is a degenerate number...
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The best solution is probably a special case Outro if near the target. For example the Infestor unit uses such a case for its "Infested Terran" Ability that causes the projectile to home in on the target when it is close by.
@DrSuperEvil: Go
-1 value means that flight time is disabled, and amount of air time depends on distance to target.