How exactly can I disable this? If it's done through data. For example if I use triggers to make the unit face a point. The idle fidgets are making my unit face away from the point I want it to face. :|
There are fields for Animation, Idle, Move and Turn. Usually, Animation, Turn and Idle have 33% chance each, Move has 0. Just use 100% for idle and 0% for everything else.
How exactly can I disable this? If it's done through data. For example if I use triggers to make the unit face a point. The idle fidgets are making my unit face away from the point I want it to face. :|
Unit -> Animation - Fidget
There are fields for Animation, Idle, Move and Turn. Usually, Animation, Turn and Idle have 33% chance each, Move has 0. Just use 100% for idle and 0% for everything else.
@Kueken531: Go
Alright, got it. Thanks again!
What is idle movement?
Read the wiki on units data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg