Charge Count Max - 8
Charge Count Start - 8
Charge Count Use - 1
&
Charge Time Use - 2
What I want is for the ability to gain a charge every 2 seconds if it has less than 8 charges.
Instead here is what happens.
If the charges are at 8, and I use a charge, it takes 2 seconds to get a new charge. If I use multiple charges immediately( going from say 8 to 4 charges remaining in < 1 second). The ability 2 second recharges compound and it wont get a new charge for 8 seconds. How can I change this so it does what I want?
If I am not mistaken Time Use is the amount of time added to the time taken for a charge to regenerate while Time Start is the field that gives a periodic charge.
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Say I have a charged ability with
Charge Count Max - 8 Charge Count Start - 8 Charge Count Use - 1 & Charge Time Use - 2
What I want is for the ability to gain a charge every 2 seconds if it has less than 8 charges.
Instead here is what happens.
If the charges are at 8, and I use a charge, it takes 2 seconds to get a new charge. If I use multiple charges immediately( going from say 8 to 4 charges remaining in < 1 second). The ability 2 second recharges compound and it wont get a new charge for 8 seconds. How can I change this so it does what I want?
If I am not mistaken Time Use is the amount of time added to the time taken for a charge to regenerate while Time Start is the field that gives a periodic charge.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Time start isn't a periodic charge, it is the initial delay from the start of the game before recharging kicks in.
What I want is a periodic recharging, but the time-use compounds which is incredibly annoying.
I have the same problem :C