Why is it that sometimes created actors (via trigger) will dissapear when physics debris is tossed their way or if a building lands nearby?
Something similar happens after you rotate something with actor messages though it just resets the rotation instead of dissapearing.
The only workaround for this seems to be having a whole unit for the actor and only working with the unit, but this is pretty awkward.
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Why is it that sometimes created actors (via trigger) will dissapear when physics debris is tossed their way or if a building lands nearby? Something similar happens after you rotate something with actor messages though it just resets the rotation instead of dissapearing.
The only workaround for this seems to be having a whole unit for the actor and only working with the unit, but this is pretty awkward.