Hi! Working on a tower defense map, and one of my missiles has a pretty long death animation (ultralisk exploding). Whenever it hits the target, it starts exploding like it should, but if it doesn't kill its target, it just moves along the path playing the exploding animation until it fades out. I would like the whole animation to play, but is there any way to root it to the ground where it hit, rather than being pulled along? It looks rather bizarre in its current state, lol.
Maybe make the death animation a separate actor created on the impact effect with the site operation "SOp Attach Target Point Stationary"? (If you need more details on this, I'm sure someone else will provide them, and if not I'll check back here tomorrow - About to head off)
Hi! Working on a tower defense map, and one of my missiles has a pretty long death animation (ultralisk exploding). Whenever it hits the target, it starts exploding like it should, but if it doesn't kill its target, it just moves along the path playing the exploding animation until it fades out. I would like the whole animation to play, but is there any way to root it to the ground where it hit, rather than being pulled along? It looks rather bizarre in its current state, lol.
Thanks in advance for any help <3
Maybe make the death animation a separate actor created on the impact effect with the site operation "SOp Attach Target Point Stationary"? (If you need more details on this, I'm sure someone else will provide them, and if not I'll check back here tomorrow - About to head off)
That worked beautifully! You're a gentleman and a scholar!